![]() I would suggest making the "Next" prompt to advance the text into a button that stands out more. Fourth, since battles have to be entered as a party, it makes communication, inventory management, and relaxed gameplay extremely easy to interrupt, even if one party member tries to avoid combat for a moment.įinally, with a turn-based system like this, you lose all aspects that make MMORPG fights interesting at all: there's no positioning, no real-time decisions, no options to string attacks together to make them more effective, and you end up with (like every old-school RPG) the mindless and tired attack/heal first-order optimal strategies which result in every battle being the same thing over and over. Third, it COMPLETELY destroys immersion to move the character to a separate-screen battle. Second, one player going AFK would literally cause the rest of the party to lose control of their characters. I'm confused as to how a turn-based game with battles on a separate screen can be translated in MMORPG to any extent at all.įirst of all, desynchs are easily possible with a separate-screen system. ![]()
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